Items
48 / 2175
#788
Mega Anchor
Unused NPC Key Stone.
#789
Mega Stickpin
Unused NPC Key Stone.
#790
Mega Tiara
Unused NPC Key Stone.
#791
Mega Anklet
Unused NPC Key Stone.
#793
Swampertite
Held: Allows Swampert to Mega Evolve into Mega Swampert.
#794
Sceptilite
Held: Allows Sceptile to Mega Evolve into Mega Sceptile.
#795
Sablenite
Held: Allows Sableye to Mega Evolve into Mega Sableye.
#796
Altarianite
Held: Allows Altaria to Mega Evolve into Mega Altaria.
#797
Galladite
Held: Allows Gallade to Mega Evolve into Mega Gallade.
#798
Audinite
Held: Allows Audino to Mega Evolve into Mega Audino.
#799
Metagrossite
Held: Allows Metagross to Mega Evolve into Mega Metagross.
#800
Sharpedonite
Held: Allows Sharpedo to Mega Evolve into Mega Sharpedo.
#801
Slowbronite
Held: Allows Slowbro to Mega Evolve into Mega Slowbro.
#802
Steelixite
Held: Allows Steelix to Mega Evolve into Mega Steelix.
#803
Pidgeotite
Held: Allows Pidgeot to Mega Evolve into Mega Pidgeot.
#804
Glalitite
Held: Allows Glalie to Mega Evolve into Mega Glalie.
#805
Diancite
Held: Allows Diancie to Mega Evolve into Mega Diancie.
#806
Prison Bottle
Transforms Hoopa into its Unbound form for up to three days.
#807
Mega Cuff
Unused Key Stone.
#808
Cameruptite
Held: Allows Camerupt to Mega Evolve into Mega Camerupt.
#809
Lopunnite
Held: Allows Lopunny to Mega Evolve into Mega Lopunny.
#810
Salamencite
Held: Allows Salamence to Mega Evolve into Mega Salamence.
#811
Beedrillite
Held: Allows Beedrill to Mega Evolve into Mega Beedrill.
#814
Key Stone
Allows the player’s Pokémon to Mega Evolve.
#815
Meteorite Shard
Causes the Meteorite to transform to its final form, allowing Rayquaza to Mega Evolve.
#816
Eon Flute
Summons Latias or Latios for a ride.
#817
Normalium Z
Held: Allows a Pokémon to use the Z-move equivalents of its Normal moves.
#818
Firium Z
Held: Allows a Pokémon to use the Z-move equivalents of its Fire moves.
#819
Waterium Z
Held: Allows a Pokémon to use the Z-move equivalents of its Water moves.
#820
Electrium Z
Held: Allows a Pokémon to use the Z-move equivalents of its Electric moves.
#821
Grassium Z
Held: Allows a Pokémon to use the Z-move equivalents of its Grass moves.
#822
Icium Z
Held: Allows a Pokémon to use the Z-move equivalents of its Ice moves.
#823
Fightinium Z
Held: Allows a Pokémon to use the Z-move equivalents of its Fighting moves.
#824
Poisonium Z
Held: Allows a Pokémon to use the Z-move equivalents of its Poison moves.
#825
Groundium Z
Held: Allows a Pokémon to use the Z-move equivalents of its Ground moves.
#826
Flyinium Z
Held: Allows a Pokémon to use the Z-move equivalents of its Flying moves.
#827
Psychium Z
Held: Allows a Pokémon to use the Z-move equivalents of its Psychic moves.
#828
Buginium Z
Held: Allows a Pokémon to use the Z-move equivalents of its Bug moves.
#829
Rockium Z
Held: Allows a Pokémon to use the Z-move equivalents of its Rock moves.
#830
Ghostium Z
Held: Allows a Pokémon to use the Z-move equivalents of its Ghost moves.
#831
Dragonium Z
Held: Allows a Pokémon to use the Z-move equivalents of its Dragon moves.
#832
Darkinium Z
Held: Allows a Pokémon to use the Z-move equivalents of its Dark moves.
#833
Steelium Z
Held: Allows a Pokémon to use the Z-move equivalents of its Steel moves.
#834
Fairium Z
Held: Allows a Pokémon to use the Z-move equivalents of its Fairy moves.
#835
Pikanium Z
Held: Allows Pikachu to upgrade Volt Tackle into Catastropika.
#836
Bottle Cap
Trade to Mr. Hyper to maximize one of a Pokémon’s genes.
#837
Gold Bottle Cap
Trade to Mr. Hyper to maximize all of a Pokémon’s genes.
#838
Z-Ring
Allows the player’s Pokémon to use Z-moves.