Abilities
48 / 367
#1
Stench
Has a 10% chance of making target Pokémon flinch with each hit.
#2
Drizzle
Summons rain that lasts indefinitely upon entering battle.
#3
Speed Boost
Raises Speed one stage after each turn.
#4
Battle Armor
Protects against critical hits.
#5
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
#6
Damp
Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
#7
Limber
Prevents paralysis.
#8
Sand Veil
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
#9
Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
#10
Volt Absorb
Absorbs electric moves, healing for 1/4 max HP.
#11
Water Absorb
Absorbs water moves, healing for 1/4 max HP.
#12
Oblivious
Prevents infatuation and protects against captivate.
#13
Cloud Nine
Negates all effects of weather, but does not prevent the weather itself.
#14
Compound Eyes
Increases moves' accuracy to 1.3×.
#15
Insomnia
Prevents sleep.
#16
Color Change
Changes type to match when hit by a damaging move.
#17
Immunity
Prevents poison.
#18
Flash Fire
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
#19
Shield Dust
Protects against incoming moves' extra effects.
#20
Own Tempo
Prevents confusion.
#21
Suction Cups
Prevents being forced out of battle by other Pokémon's moves.
#22
Intimidate
Lowers opponents' Attack one stage upon entering battle.
#23
Shadow Tag
Prevents opponents from fleeing or switching out.
#24
Rough Skin
Damages attacking Pokémon for 1/8 their max HP on contact.
#25
Wonder Guard
Protects against damaging moves that are not super effective.
#26
Levitate
Evades ground moves.
#27
Effect Spore
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
#28
Synchronize
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
#29
Clear Body
Prevents stats from being lowered by other Pokémon.
#30
Natural Cure
Cures any major status ailment upon switching out.
#31
Lightning Rod
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
#32
Serene Grace
Doubles the chance of moves' extra effects occurring.
#33
Swift Swim
Doubles Speed during rain.
#34
Chlorophyll
Doubles Speed during strong sunlight.
#35
Illuminate
Doubles the wild encounter rate.
#36
Trace
Copies an opponent's ability upon entering battle.
#37
Huge Power
Doubles Attack in battle.
#38
Poison Point
Has a 30% chance of poisoning attacking Pokémon on contact.
#39
Inner Focus
Prevents flinching.
#40
Magma Armor
Prevents freezing.
#41
Water Veil
Prevents burns.
#42
Magnet Pull
Prevents steel opponents from fleeing or switching out.
#43
Soundproof
Protects against sound-based moves.
#44
Rain Dish
Heals for 1/16 max HP after each turn during rain.
#45
Sand Stream
Summons a sandstorm that lasts indefinitely upon entering battle.
#46
Pressure
Increases the PP cost of moves targetting the Pokémon by one.
#47
Thick Fat
Halves damage from fire and ice moves.
#48
Early Bird
Makes sleep pass twice as quickly.