Abilities

48 / 367

#1

Stench

Has a 10% chance of making target Pokémon flinch with each hit.

#2

Drizzle

Summons rain that lasts indefinitely upon entering battle.

#3

Speed Boost

Raises Speed one stage after each turn.

#4

Battle Armor

Protects against critical hits.

#5

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

#6

Damp

Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.

#7

Limber

Prevents paralysis.

#8

Sand Veil

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

#9

Static

Has a 30% chance of paralyzing attacking Pokémon on contact.

#10

Volt Absorb

Absorbs electric moves, healing for 1/4 max HP.

#11

Water Absorb

Absorbs water moves, healing for 1/4 max HP.

#12

Oblivious

Prevents infatuation and protects against captivate.

#13

Cloud Nine

Negates all effects of weather, but does not prevent the weather itself.

#14

Compound Eyes

Increases moves' accuracy to 1.3×.

#15

Insomnia

Prevents sleep.

#16

Color Change

Changes type to match when hit by a damaging move.

#17

Immunity

Prevents poison.

#18

Flash Fire

Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

#19

Shield Dust

Protects against incoming moves' extra effects.

#20

Own Tempo

Prevents confusion.

#21

Suction Cups

Prevents being forced out of battle by other Pokémon's moves.

#22

Intimidate

Lowers opponents' Attack one stage upon entering battle.

#23

Shadow Tag

Prevents opponents from fleeing or switching out.

#24

Rough Skin

Damages attacking Pokémon for 1/8 their max HP on contact.

#25

Wonder Guard

Protects against damaging moves that are not super effective.

#26

Levitate

Evades ground moves.

#27

Effect Spore

Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.

#28

Synchronize

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

#29

Clear Body

Prevents stats from being lowered by other Pokémon.

#30

Natural Cure

Cures any major status ailment upon switching out.

#31

Lightning Rod

Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

#32

Serene Grace

Doubles the chance of moves' extra effects occurring.

#33

Swift Swim

Doubles Speed during rain.

#34

Chlorophyll

Doubles Speed during strong sunlight.

#35

Illuminate

Doubles the wild encounter rate.

#36

Trace

Copies an opponent's ability upon entering battle.

#37

Huge Power

Doubles Attack in battle.

#38

Poison Point

Has a 30% chance of poisoning attacking Pokémon on contact.

#39

Inner Focus

Prevents flinching.

#40

Magma Armor

Prevents freezing.

#41

Water Veil

Prevents burns.

#42

Magnet Pull

Prevents steel opponents from fleeing or switching out.

#43

Soundproof

Protects against sound-based moves.

#44

Rain Dish

Heals for 1/16 max HP after each turn during rain.

#45

Sand Stream

Summons a sandstorm that lasts indefinitely upon entering battle.

#46

Pressure

Increases the PP cost of moves targetting the Pokémon by one.

#47

Thick Fat

Halves damage from fire and ice moves.

#48

Early Bird

Makes sleep pass twice as quickly.