Abilities
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#241
Gulp Missile
If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.
#242
Stalwart
Ignores moves and abilities that draw in moves.
#243
Steam Engine
Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
#244
Punk Rock
Boosts sound-based moves and halves damage from the same moves.
#245
Sand Spit
Creates a sandstorm when hit by an attack.
#246
Ice Scales
Halves damage from Special moves.
#247
Ripen
Doubles the effect of berries.
#248
Ice Face
The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows.
#249
Power Spot
Just being next to the Pokémon powers up moves.
#250
Mimicry
Changes type depending on the terrain.
#251
Screen Cleaner
Nullifies effects of Light Screen, Reflect, and Aurora Veil.
#252
Steely Spirit
Powers up ally Pokémon's Steel-type moves.
#253
Perish Body
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
#254
Wandering Spirit
Swaps abilities with opponents on contact.
#255
Gorilla Tactics
Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
#256
Neutralizing Gas
Neutralizes abilities of all Pokémon in battle.
#257
Pastel Veil
Prevents the Pokémon and its allies from being poisoned.
#258
Hunger Switch
Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode
#259
Quick Draw
Enables the Pokémon to move first occasionally.
#260
Unseen Fist
Contact moves can strike through Protect/Detect.
#261
Curious Medicine
Resets all stat changes upon entering battlefield.
#262
Transistor
Powers up Electric-type moves.
#263
Dragon’s Maw
Powers up Dragon-type moves.
#264
Chilling Neigh
Boosts Attack after knocking out a Pokémon.
#265
Grim Neigh
Boosts Special Attack after knocking out a Pokémon.
#266
As One
This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability.
#267
As One
This Ability combines the effects of both Calyrex's Unnerve Ability and Spectrier's Grim Neigh Ability.
#268
Lingering Aroma
Contact changes the attacker's Ability to Lingering Aroma.
#269
Seed Sower
Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
#270
Thermal Exchange
Raises Attack when hit by a Fire-type move. Cannot be burned.
#271
Anger Shell
When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised.
#272
Purifying Salt
Protects from status conditions and halves damage from Ghost-type moves.
#273
Well-Baked Body
Immune to Fire-type moves, and Defense is sharply boosted.
#274
Wind Rider
Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one.
#275
Guard Dog
Boosts Attack if intimidated, and prevents being forced to switch out.
#276
Rocky Payload
Powers up Rock-type moves.
#277
Wind Power
When hit by a wind move, the power of the next Electric-type move it uses is doubled.
#278
Zero to Hero
Transforms into its Hero Form when switching out.
#279
Commander
Goes inside the mouth of an ally Dondozo if one is on the field.
#280
Electromorphosis
When hit by an attack, the power of the next Electric-type move it uses is doubled.
#281
Protosynthesis
Raises highest stat in harsh sunlight, or if holding Booster Energy.
#282
Quark Drive
Raises highest stat on Electric Terrain, or if holding Booster Energy.
#283
Good as Gold
Gives immunity to status moves.
#284
Vessel of Ruin
Lowers Special Attack of all Pokémon except itself.
#285
Sword of Ruin
Lowers Defense of all Pokémon except itself.
#286
Tablets of Ruin
Lowers Attack of all Pokémon except itself.
#287
Beads of Ruin
Lowers Special Defense of all Pokémon except itself.
#288
Orichalcum Pulse
Turns the sunlight harsh when entering battle, and boosts Attack while active.