Abilities

48 / 367

#97

Sniper

Strengthens critical hits to inflict 3× damage rather than 2×.

#98

Magic Guard

Protects against damage not directly caused by a move.

#99

No Guard

Ensures all moves used by and against the Pokémon hit.

#100

Stall

Makes the Pokémon move last within its move's priority bracket.

#101

Technician

Strengthens moves of 60 base power or less to 1.5× their power.

#102

Leaf Guard

Protects against major status ailments during strong sunlight.

#103

Klutz

Prevents the Pokémon from using its held item in battle.

#104

Mold Breaker

Bypasses targets' abilities if they could hinder or prevent a move.

#105

Super Luck

Raises moves' critical hit rates one stage.

#106

Aftermath

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

#107

Anticipation

Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.

#108

Forewarn

Reveals the opponents' strongest move upon entering battle.

#109

Unaware

Ignores other Pokémon's stat modifiers for damage and accuracy calculation.

#110

Tinted Lens

Doubles damage inflicted with not-very-effective moves.

#111

Filter

Decreases damage taken from super-effective moves by 1/4.

#112

Slow Start

Halves Attack and Speed for five turns upon entering battle.

#113

Scrappy

Lets the Pokémon's normal and fighting moves hit ghost Pokémon.

#114

Storm Drain

Redirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.

#115

Ice Body

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

#116

Solid Rock

Decreases damage taken from super-effective moves by 1/4.

#117

Snow Warning

Summons hail that lasts indefinitely upon entering battle.

#118

Honey Gather

The Pokémon may pick up honey after battle.

#119

Frisk

Reveals an opponent's held item upon entering battle.

#120

Reckless

Strengthens recoil moves to 1.2× their power.

#121

Multitype

Changes arceus's type and form to match its held Plate.

#122

Flower Gift

Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.

#123

Bad Dreams

Damages sleeping opponents for 1/8 their max HP after each turn.

#124

Pickpocket

Steals attacking Pokémon's held items on contact.

#125

Sheer Force

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

#126

Contrary

Inverts stat changes.

#127

Unnerve

Prevents opposing Pokémon from eating held Berries.

#128

Defiant

Raises Attack two stages upon having any stat lowered.

#129

Defeatist

Halves Attack and Special Attack at 50% max HP or less.

#130

Cursed Body

Has a 30% chance of Disabling any move that hits the Pokémon.

#131

Healer

Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.

#132

Friend Guard

Decreases all direct damage taken by friendly Pokémon to 0.75×.

#133

Weak Armor

Raises Speed and lowers Defense by one stage each upon being hit by a physical move.

#134

Heavy Metal

Doubles the Pokémon's weight.

#135

Light Metal

Halves the Pokémon's weight.

#136

Multiscale

Halves damage taken from full HP.

#137

Toxic Boost

Increases Attack to 1.5× when poisoned.

#138

Flare Boost

Increases Special Attack to 1.5× when burned.

#139

Harvest

Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.

#140

Telepathy

Protects against friendly Pokémon's damaging moves.

#141

Moody

Raises a random stat two stages and lowers another one stage after each turn.

#142

Overcoat

Protects against damage from weather.

#143

Poison Touch

Has a 30% chance of poisoning target Pokémon upon contact.

#144

Regenerator

Heals for 1/3 max HP upon switching out.