Abilities
48 / 367
#97
Sniper
Strengthens critical hits to inflict 3× damage rather than 2×.
#98
Magic Guard
Protects against damage not directly caused by a move.
#99
No Guard
Ensures all moves used by and against the Pokémon hit.
#100
Stall
Makes the Pokémon move last within its move's priority bracket.
#101
Technician
Strengthens moves of 60 base power or less to 1.5× their power.
#102
Leaf Guard
Protects against major status ailments during strong sunlight.
#103
Klutz
Prevents the Pokémon from using its held item in battle.
#104
Mold Breaker
Bypasses targets' abilities if they could hinder or prevent a move.
#105
Super Luck
Raises moves' critical hit rates one stage.
#106
Aftermath
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
#107
Anticipation
Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
#108
Forewarn
Reveals the opponents' strongest move upon entering battle.
#109
Unaware
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
#110
Tinted Lens
Doubles damage inflicted with not-very-effective moves.
#111
Filter
Decreases damage taken from super-effective moves by 1/4.
#112
Slow Start
Halves Attack and Speed for five turns upon entering battle.
#113
Scrappy
Lets the Pokémon's normal and fighting moves hit ghost Pokémon.
#114
Storm Drain
Redirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
#115
Ice Body
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
#116
Solid Rock
Decreases damage taken from super-effective moves by 1/4.
#117
Snow Warning
Summons hail that lasts indefinitely upon entering battle.
#118
Honey Gather
The Pokémon may pick up honey after battle.
#119
Frisk
Reveals an opponent's held item upon entering battle.
#120
Reckless
Strengthens recoil moves to 1.2× their power.
#121
Multitype
Changes arceus's type and form to match its held Plate.
#122
Flower Gift
Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
#123
Bad Dreams
Damages sleeping opponents for 1/8 their max HP after each turn.
#124
Pickpocket
Steals attacking Pokémon's held items on contact.
#125
Sheer Force
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
#126
Contrary
Inverts stat changes.
#127
Unnerve
Prevents opposing Pokémon from eating held Berries.
#128
Defiant
Raises Attack two stages upon having any stat lowered.
#129
Defeatist
Halves Attack and Special Attack at 50% max HP or less.
#130
Cursed Body
Has a 30% chance of Disabling any move that hits the Pokémon.
#131
Healer
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
#132
Friend Guard
Decreases all direct damage taken by friendly Pokémon to 0.75×.
#133
Weak Armor
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
#134
Heavy Metal
Doubles the Pokémon's weight.
#135
Light Metal
Halves the Pokémon's weight.
#136
Multiscale
Halves damage taken from full HP.
#137
Toxic Boost
Increases Attack to 1.5× when poisoned.
#138
Flare Boost
Increases Special Attack to 1.5× when burned.
#139
Harvest
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
#140
Telepathy
Protects against friendly Pokémon's damaging moves.
#141
Moody
Raises a random stat two stages and lowers another one stage after each turn.
#142
Overcoat
Protects against damage from weather.
#143
Poison Touch
Has a 30% chance of poisoning target Pokémon upon contact.
#144
Regenerator
Heals for 1/3 max HP upon switching out.