Abilities

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#193

Wimp Out

This Pokémon automatically switches out when its HP drops below half.

#194

Emergency Exit

This Pokémon automatically switches out when its HP drops below half.

#195

Water Compaction

Raises this Pokémon's Defense by two stages when it's hit by a Water move.

#196

Merciless

This Pokémon's moves critical hit against poisoned targets.

#197

Shields Down

Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.

#198

Stakeout

This Pokémon's moves have double power against Pokémon that switched in this turn.

#199

Water Bubble

Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.

#200

Steelworker

This Pokémon's Steel moves have 1.5× power.

#201

Berserk

Raises this Pokémon's Special Attack by one stage every time its HP drops below half.

#202

Slush Rush

During Hail, this Pokémon has double Speed.

#203

Long Reach

This Pokémon's moves do not make contact.

#204

Liquid Voice

Sound-based moves become Water-type.

#205

Triage

This Pokémon's healing moves have their priority increased by 3.

#206

Galvanize

This Pokémon's Normal moves are Electric and have their power increased to 1.2×.

#207

Surge Surfer

Doubles this Pokémon's Speed on Electric Terrain.

#208

Schooling

Wishiwashi becomes Schooling Form when its HP is 25% or higher.

#209

Disguise

Prevents the first instance of battle damage.

#210

Battle Bond

Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.

#211

Power Construct

Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.

#212

Corrosion

This Pokémon can inflict poison on Poison and Steel Pokémon.

#213

Comatose

This Pokémon always acts as though it were Asleep.

#214

Queenly Majesty

Opposing Pokémon cannot use priority attacks.

#215

Innards Out

When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.

#216

Dancer

Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.

#217

Battery

Ally Pokémon's moves have their power increased to 1.3×.

#218

Fluffy

Damage from contact moves is halved. Damage from Fire moves is doubled.

#219

Dazzling

Opposing Pokémon cannot use priority attacks.

#220

Soul-Heart

This Pokémon's Special Attack rises by one stage every time any Pokémon faints.

#221

Tangling Hair

When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.

#222

Receiver

When an ally faints, this Pokémon gains its Ability.

#223

Power of Alchemy

When an ally faints, this Pokémon gains its Ability.

#224

Beast Boost

Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

#225

RKS System

Changes this Pokémon's type to match its held Memory.

#226

Electric Surge

When this Pokémon enters battle, it changes the terrain to Electric Terrain.

#227

Psychic Surge

When this Pokémon enters battle, it changes the terrain to Psychic Terrain.

#228

Misty Surge

When this Pokémon enters battle, it changes the terrain to Misty Terrain.

#229

Grassy Surge

When this Pokémon enters battle, it changes the terrain to Grassy Terrain.

#230

Full Metal Body

Other Pokémon cannot lower this Pokémon's stats.

#231

Shadow Shield

When this Pokémon has full HP, regular damage from moves is halved.

#232

Prism Armor

Reduces super-effective damage to 0.75×.

#233

Neuroforce

Increases super-effective damage dealt to 1.25×.

#234

Intrepid Sword

Boosts Attack in battle.

#235

Dauntless Shield

Boosts Defense in battle.

#236

Libero

Libero changes the Pokémon's type to that of its previously used attack.

#237

Ball Fetch

If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.

#238

Cotton Down

When Ignores moves and abilities that draw in moves.

#239

Propeller Tail

Ignores moves and abilities that draw in moves.

#240

Mirror Armor

Reflects any stat-lowering effects.