Abilities
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#193
Wimp Out
This Pokémon automatically switches out when its HP drops below half.
#194
Emergency Exit
This Pokémon automatically switches out when its HP drops below half.
#195
Water Compaction
Raises this Pokémon's Defense by two stages when it's hit by a Water move.
#196
Merciless
This Pokémon's moves critical hit against poisoned targets.
#197
Shields Down
Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.
#198
Stakeout
This Pokémon's moves have double power against Pokémon that switched in this turn.
#199
Water Bubble
Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.
#200
Steelworker
This Pokémon's Steel moves have 1.5× power.
#201
Berserk
Raises this Pokémon's Special Attack by one stage every time its HP drops below half.
#202
Slush Rush
During Hail, this Pokémon has double Speed.
#203
Long Reach
This Pokémon's moves do not make contact.
#204
Liquid Voice
Sound-based moves become Water-type.
#205
Triage
This Pokémon's healing moves have their priority increased by 3.
#206
Galvanize
This Pokémon's Normal moves are Electric and have their power increased to 1.2×.
#207
Surge Surfer
Doubles this Pokémon's Speed on Electric Terrain.
#208
Schooling
Wishiwashi becomes Schooling Form when its HP is 25% or higher.
#209
Disguise
Prevents the first instance of battle damage.
#210
Battle Bond
Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.
#211
Power Construct
Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.
#212
Corrosion
This Pokémon can inflict poison on Poison and Steel Pokémon.
#213
Comatose
This Pokémon always acts as though it were Asleep.
#214
Queenly Majesty
Opposing Pokémon cannot use priority attacks.
#215
Innards Out
When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
#216
Dancer
Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.
#217
Battery
Ally Pokémon's moves have their power increased to 1.3×.
#218
Fluffy
Damage from contact moves is halved. Damage from Fire moves is doubled.
#219
Dazzling
Opposing Pokémon cannot use priority attacks.
#220
Soul-Heart
This Pokémon's Special Attack rises by one stage every time any Pokémon faints.
#221
Tangling Hair
When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.
#222
Receiver
When an ally faints, this Pokémon gains its Ability.
#223
Power of Alchemy
When an ally faints, this Pokémon gains its Ability.
#224
Beast Boost
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
#225
RKS System
Changes this Pokémon's type to match its held Memory.
#226
Electric Surge
When this Pokémon enters battle, it changes the terrain to Electric Terrain.
#227
Psychic Surge
When this Pokémon enters battle, it changes the terrain to Psychic Terrain.
#228
Misty Surge
When this Pokémon enters battle, it changes the terrain to Misty Terrain.
#229
Grassy Surge
When this Pokémon enters battle, it changes the terrain to Grassy Terrain.
#230
Full Metal Body
Other Pokémon cannot lower this Pokémon's stats.
#231
Shadow Shield
When this Pokémon has full HP, regular damage from moves is halved.
#232
Prism Armor
Reduces super-effective damage to 0.75×.
#233
Neuroforce
Increases super-effective damage dealt to 1.25×.
#234
Intrepid Sword
Boosts Attack in battle.
#235
Dauntless Shield
Boosts Defense in battle.
#236
Libero
Libero changes the Pokémon's type to that of its previously used attack.
#237
Ball Fetch
If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
#238
Cotton Down
When Ignores moves and abilities that draw in moves.
#239
Propeller Tail
Ignores moves and abilities that draw in moves.
#240
Mirror Armor
Reflects any stat-lowering effects.