Abilities
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#49
Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
#50
Run Away
Ensures success fleeing from wild battles.
#51
Keen Eye
Prevents accuracy from being lowered.
#52
Hyper Cutter
Prevents Attack from being lowered by other Pokémon.
#53
Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
#54
Truant
Skips every second turn.
#55
Hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
#56
Cute Charm
Has a 30% chance of infatuating attacking Pokémon on contact.
#57
Plus
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
#58
Minus
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
#59
Forecast
Changes castform's type and form to match the weather.
#60
Sticky Hold
Prevents a held item from being removed by other Pokémon.
#61
Shed Skin
Has a 33% chance of curing any major status ailment after each turn.
#62
Guts
Increases Attack to 1.5× with a major status ailment.
#63
Marvel Scale
Increases Defense to 1.5× with a major status ailment.
#64
Liquid Ooze
Damages opponents using leeching moves for as much as they would heal.
#65
Overgrow
Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
#66
Blaze
Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.
#67
Torrent
Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
#68
Swarm
Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
#69
Rock Head
Protects against recoil damage.
#70
Drought
Summons strong sunlight that lasts indefinitely upon entering battle.
#71
Arena Trap
Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.
#72
Vital Spirit
Prevents sleep.
#73
White Smoke
Prevents stats from being lowered by other Pokémon.
#74
Pure Power
Doubles Attack in battle.
#75
Shell Armor
Protects against critical hits.
#76
Air Lock
Negates all effects of weather, but does not prevent the weather itself.
#77
Tangled Feet
Doubles evasion when confused.
#78
Motor Drive
Absorbs electric moves, raising Speed one stage.
#79
Rivalry
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
#80
Steadfast
Raises Speed one stage upon flinching.
#81
Snow Cloak
Increases evasion to 1.25× during hail. Protects against hail damage.
#82
Gluttony
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
#83
Anger Point
Raises Attack to the maximum of six stages upon receiving a critical hit.
#84
Unburden
Doubles Speed upon using or losing a held item.
#85
Heatproof
Halves damage from fire moves and burns.
#86
Simple
Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
#87
Dry Skin
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
#88
Download
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
#89
Iron Fist
Strengthens punch-based moves to 1.2× their power.
#90
Poison Heal
Heals for 1/8 max HP after each turn when poisoned in place of damage.
#91
Adaptability
Increases the same-type attack bonus from 1.5× to 2×.
#92
Skill Link
Extends two-to-five-hit moves and triple kick to their full length every time.
#93
Hydration
Cures any major status ailment after each turn during rain.
#94
Solar Power
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
#95
Quick Feet
Increases Speed to 1.5× with a major status ailment.
#96
Normalize
Makes the Pokémon's moves all act normal-type.