Abilities

48 / 367

#49

Flame Body

Has a 30% chance of burning attacking Pokémon on contact.

#50

Run Away

Ensures success fleeing from wild battles.

#51

Keen Eye

Prevents accuracy from being lowered.

#52

Hyper Cutter

Prevents Attack from being lowered by other Pokémon.

#53

Pickup

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

#54

Truant

Skips every second turn.

#55

Hustle

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

#56

Cute Charm

Has a 30% chance of infatuating attacking Pokémon on contact.

#57

Plus

Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.

#58

Minus

Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.

#59

Forecast

Changes castform's type and form to match the weather.

#60

Sticky Hold

Prevents a held item from being removed by other Pokémon.

#61

Shed Skin

Has a 33% chance of curing any major status ailment after each turn.

#62

Guts

Increases Attack to 1.5× with a major status ailment.

#63

Marvel Scale

Increases Defense to 1.5× with a major status ailment.

#64

Liquid Ooze

Damages opponents using leeching moves for as much as they would heal.

#65

Overgrow

Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.

#66

Blaze

Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.

#67

Torrent

Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.

#68

Swarm

Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.

#69

Rock Head

Protects against recoil damage.

#70

Drought

Summons strong sunlight that lasts indefinitely upon entering battle.

#71

Arena Trap

Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.

#72

Vital Spirit

Prevents sleep.

#73

White Smoke

Prevents stats from being lowered by other Pokémon.

#74

Pure Power

Doubles Attack in battle.

#75

Shell Armor

Protects against critical hits.

#76

Air Lock

Negates all effects of weather, but does not prevent the weather itself.

#77

Tangled Feet

Doubles evasion when confused.

#78

Motor Drive

Absorbs electric moves, raising Speed one stage.

#79

Rivalry

Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.

#80

Steadfast

Raises Speed one stage upon flinching.

#81

Snow Cloak

Increases evasion to 1.25× during hail. Protects against hail damage.

#82

Gluttony

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

#83

Anger Point

Raises Attack to the maximum of six stages upon receiving a critical hit.

#84

Unburden

Doubles Speed upon using or losing a held item.

#85

Heatproof

Halves damage from fire moves and burns.

#86

Simple

Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.

#87

Dry Skin

Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.

#88

Download

Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.

#89

Iron Fist

Strengthens punch-based moves to 1.2× their power.

#90

Poison Heal

Heals for 1/8 max HP after each turn when poisoned in place of damage.

#91

Adaptability

Increases the same-type attack bonus from 1.5× to 2×.

#92

Skill Link

Extends two-to-five-hit moves and triple kick to their full length every time.

#93

Hydration

Cures any major status ailment after each turn during rain.

#94

Solar Power

Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.

#95

Quick Feet

Increases Speed to 1.5× with a major status ailment.

#96

Normalize

Makes the Pokémon's moves all act normal-type.