48 / 937
#1
Inflicts regular damage with no additional effect.
#2
Has an increased chance for a critical hit.
#3
Hits 2-5 times in one turn.
#4
#5
#6
Scatters money on the ground worth five times the user’s level.
#7
Has a 10% chance to burn the target.
#8
Has a 10% chance to freeze the target.
#9
Has a 10% chance to paralyze the target.
#10
#11
#12
Causes a one-hit KO.
#13
Requires a turn to charge before attacking.
#14
Raises the user’s Attack by two stages.
#15
#16
Inflicts regular damage and can hit Pokémon in the air.
#17
#18
Immediately ends wild battles. Forces trainers to switch Pokémon.
#19
User flies high into the air, dodging all attacks, and hits next turn.
#20
Prevents the target from fleeing and inflicts damage for 2-5 turns.
#21
#22
#23
Has a 30% chance to make the target flinch.
#24
Hits twice in one turn.
#25
#26
If the user misses, it takes half the damage it would have inflicted in recoil.
#27
#28
Lowers the target’s accuracy by one stage.
#29
#30
#31
#32
#33
#34
Has a 30% chance to paralyze the target.
#35
#36
User receives 1/4 the damage it inflicts in recoil.
#37
Hits every turn for 2-3 turns, then confuses the user.
#38
User receives 1/3 the damage inflicted in recoil.
#39
Lowers the target’s Defense by one stage.
#40
Has a 30% chance to poison the target.
#41
Hits twice in the same turn. Has a 20% chance to poison the target.
#42
#43
#44
#45
Lowers the target’s Attack by one stage.
#46
#47
Puts the target to sleep.
#48
Confuses the target.