48 / 937
#49
Inflicts 20 points of damage.
#50
Disables the target’s last used move for 1-8 turns.
#51
Has a 10% chance to lower the target’s Special Defense by one stage.
#52
Has a 10% chance to burn the target.
#53
#54
Protects the user’s stats from being changed by enemy moves.
#55
Inflicts regular damage with no additional effect.
#56
#57
Inflicts regular damage and can hit Dive users.
#58
Has a 10% chance to freeze the target.
#59
#60
Has a 10% chance to confuse the target.
#61
Has a 10% chance to lower the target’s Speed by one stage.
#62
Has a 10% chance to lower the target’s Attack by one stage.
#63
User foregoes its next turn to recharge.
#64
#65
#66
User receives 1/4 the damage it inflicts in recoil.
#67
Inflicts more damage to heavier targets, with a maximum of 120 power.
#68
Inflicts twice the damage the user received from the last physical hit it took.
#69
Inflicts damage equal to the user’s level.
#70
#71
Drains half the damage inflicted to heal the user.
#72
#73
Seeds the target, stealing HP from it every turn.
#74
Raises the user’s Attack and Special Attack by one stage.
#75
Has an increased chance for a critical hit.
#76
Requires a turn to charge before attacking.
#77
Poisons the target.
#78
Paralyzes the target.
#79
Puts the target to sleep.
#80
Hits every turn for 2-3 turns, then confuses the user.
#81
Lowers the target’s Speed by two stages.
#82
Inflicts 40 points of damage.
#83
Prevents the target from fleeing and inflicts damage for 2-5 turns.
#84
Has a 10% chance to paralyze the target.
#85
#86
#87
Has a 30% chance to paralyze the target.
#88
#89
Inflicts regular damage and can hit Dig users.
#90
Causes a one-hit KO.
#91
User digs underground, dodging all attacks, and hits next turn.
#92
Badly poisons the target, inflicting more damage every turn.
#93
#94
#95
#96
Raises the user’s Attack by one stage.