48 / 937
#433
For five turns, slower Pokémon will act before faster Pokémon.
#434
Lowers the user’s Special Attack by two stages after inflicting damage.
#435
Has a 30% chance to paralyze the target.
#436
Has a 30% chance to burn the target.
#437
#438
Inflicts regular damage with no additional effect.
#439
User foregoes its next turn to recharge.
#440
Has an increased chance for a critical hit and a 10% chance to poison the target.
#441
Has a 30% chance to poison the target.
#442
Has a 30% chance to make the target flinch.
#443
Never misses.
#444
Has an increased chance for a critical hit.
#445
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
#446
Causes damage when opposing Pokémon switch in.
#447
Inflicts more damage to heavier targets, with a maximum of 120 power.
#448
Has a higher chance to confuse the target when the recorded sound is louder.
#449
If the user is holding a appropriate plate or drive, the damage inflicted will match it.
#450
If target has a berry, inflicts double damage and uses the berry.
#451
Has a 70% chance to raise the user’s Special Attack by one stage.
#452
User receives 1/3 the damage inflicted in recoil.
#453
#454
#455
Raises the user’s Defense and Special Defense by one stage.
#456
Heals the user by half its max HP.
#457
User receives 1/2 the damage inflicted in recoil.
#458
Hits twice in one turn.
#459
#460
#461
User faints, and its replacement is fully healed.
#462
Power increases against targets with more HP remaining, up to a maximum of 121 power.
#463
Prevents the target from fleeing and inflicts damage for 2-5 turns.
#464
Puts the target to sleep.
#465
Has a 40% chance to lower the target’s Special Defense by two stages.
#466
Has a 10% chance to raise all of the user’s stats by one stage.
#467
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
#468
Raises the user’s Attack and accuracy by one stage.
#469
Prevents any multi-target moves from hitting friendly Pokémon this turn.
#470
Averages Defense and Special Defense with the target.
#471
Averages Attack and Special Attack with the target.
#472
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
#473
Inflicts damage based on the target’s Defense, not Special Defense.
#474
Inflicts double damage if the target is Poisoned.
#475
Raises the user’s Speed by two stages and halves the user’s weight.
#476
Redirects the target’s single-target effects to the user for this turn.
#477
Moves have 100% accuracy against the target for three turns.
#478
Negates held items for five turns.
#479
Removes any immunity to Ground damage.
#480
Always scores a critical hit.