48 / 937
#481
Deals splash damage to Pokémon next to the target.
#482
Has a 10% chance to poison the target.
#483
Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
#484
Power is higher when the user weighs more than the target, up to a maximum of 120.
#485
Hits any Pokémon that shares a type with the user.
#486
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
#487
Changes the target’s type to Water.
#488
Inflicts regular damage. Raises the user’s Speed by one stage.
#489
Raises the user’s Attack, Defense, and accuracy by one stage each.
#490
Lowers the target’s Speed by one stage.
#491
Lowers the target’s Special Defense by two stages.
#492
Calculates damage with the target’s attacking stat.
#493
Changes the target’s ability to Simple.
#494
Copies the user’s ability onto the target.
#495
Makes the target act next this turn.
#496
Has double power if it’s used more than once per turn.
#497
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
#498
Ignores the target’s stat modifiers.
#499
Removes all of the target’s stat modifiers.
#500
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
#501
Prevents any priority moves from hitting friendly Pokémon this turn.
#502
User switches places with the friendly Pokémon opposite it.
#503
Has a 30% chance to burn the target.
#504
Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
#505
Heals the target for half its max HP.
#506
Has double power if the target has a major status ailment.
#507
Carries the target high into the air, dodging all attacks against either, and drops it next turn.
#508
Raises the user’s Attack by one stage and its Speed by two stages.
#509
Ends wild battles. Forces trainers to switch Pokémon.
#510
Destroys the target’s held berry.
#511
Makes the target act last this turn.
#512
Has double power if the user has no held item.
#513
User becomes the target’s type.
#514
Has double power if a friendly Pokémon fainted last turn.
#515
Inflicts damage equal to the user’s remaining HP. User faints.
#516
Gives the user’s held item to the target.
#517
Has a 100% chance to burn the target.
#518
With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
#519
With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
#520
With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
#521
User must switch out after attacking.
#522
Has a 100% chance to lower the target’s Special Attack by one stage.
#523
Has a 100% chance to lower the target’s Speed by one stage.
#524
Always scores a critical hit.
#525
#526
Raises the user’s Attack and Special Attack by one stage each.
#527
#528
User receives 1/4 the damage it inflicts in recoil.