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#673
Guarantees a critical hit with the user’s next move.
#674
Raises the Attack and Special Attack of all friendly Pokémon with plus or minus by one stage.
#675
Prevents the target from using sound-based moves for two turns.
#676
Damages opponents, but heals allies for 50% of their max HP.
#677
Traps the target.
#678
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
#679
Lowers the target’s Attack by one stage after inflicting damage.
#680
Lowers the target’s Defense by one stage after inflicting damage.
#681
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
#682
Removes the user’s fire type after inflicting damage.
#683
Exchanges the user’s Speed with the target’s.
#684
Never misses.
#685
Cures the target of a major status ailment and heals the user for 50% of its max HP.
#686
Has the same type as the user.
#687
Nullifies the target’s ability if it moves earlier.
#688
#689
Forces the target to repeat its last used move.
#690
Inflicts a burn on any Pokémon that makes contact before the attack.
#691
Lowers the user’s Defense by one stage after inflicting damage.
#692
Inflicts regular damage with no additional effect.
#693
#694
Reduces damage five turns, but must be used during hail.
#695
#696
#697
#698
Damages the target for 75% of its remaining HP.
#699
#700
Has a 100% chance to paralyze the target.
#701
#702
Raises all of the user’s stats by two stages.
#703
Changes the terrain to Psychic Terrain after inflicting damage.
#704
Only inflicts damage if the user was hit by a physical move this turn.
#705
Lowers the user’s Special Attack by two stages after inflicting damage.
#706
Destroys Reflect and Light Screen.
#707
Has double power if the user’s last move failed.
#708
Has a 20% chance to lower the target’s Defense by one stage.
#709
#710
#711
User foregoes its next turn to recharge.
#712
Steals the target’s stat increases, then inflicts damage.
#713
Cannot be disrupted by abilities.
#714
#715
Lowers the target’s Attack and Special Attack by one stage.
#716
Has a 30% chance to make the target flinch.
#717
Inflicts damage equal to half the target’s HP.
#718
If the user is holding a appropriate plate or drive, the damage inflicted will match it.
#719
#720
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.