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#385
User swaps Defense and Special Defense changes with the target.
#386
Power increases against targets with more raised stats, up to a maximum of 200.
#387
Can only be used after all of the user’s other moves have been used.
#388
Changes the target’s ability to Insomnia.
#389
Only works if the target is about to use a damaging move.
#390
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
#391
User and target swap stat changes.
#392
Restores 1/16 of the user’s max HP each turn.
#393
User is immune to Ground moves and effects for five turns.
#394
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
#395
Has a 30% chance to paralyze the target.
#396
Never misses.
#397
Raises the user’s Speed by two stages.
#398
Has a 30% chance to poison the target.
#399
Has a 20% chance to make the target flinch.
#400
Has an increased chance for a critical hit.
#401
Inflicts regular damage with no additional effect.
#402
#403
Has a 30% chance to make the target flinch.
#404
#405
Has a 10% chance to lower the target’s Special Defense by one stage.
#406
#407
#408
#409
Drains half the damage inflicted to heal the user.
#410
#411
#412
#413
User receives 1/3 the damage inflicted in recoil.
#414
#415
User and target swap items.
#416
User foregoes its next turn to recharge.
#417
Raises the user’s Special Attack by two stages.
#418
#419
Inflicts double damage if the user takes damage before attacking this turn.
#420
#421
#422
Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
#423
Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
#424
Has a 10% chance to burn the target and a 10% chance to make the target flinch.
#425
#426
Has a 30% chance to lower the target’s accuracy by one stage.
#427
#428
#429
#430
#431
Has a 20% chance to confuse the target.
#432
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.