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#577
Drains 75% of the damage inflicted to heal the user.
#578
Protects all friendly Pokémon from non-damaging moves.
#579
Raises the Defense of all grass Pokémon in battle.
#580
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
#581
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
#582
Changes the target’s move’s type to electric if it hasn’t moved yet this turn.
#583
Has a 10% chance to lower the target’s Attack by one stage.
#584
Inflicts regular damage with no additional effect.
#585
Has a 30% chance to lower the target’s Special Attack by one stage.
#586
Inflicts regular damage.
#587
Prevents all Pokémon from fleeing or switching out during the next turn.
#588
Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme.
#589
Lowers the target’s Attack by one stage.
#590
Lowers the target’s Special Attack by one stage.
#591
Has a 50% chance to raise the user’s Defense by two stages for each target hit.
#592
Has a 30% chance to burn the target.
#593
Ignores and destroys protection effects.
#594
Hits 2–5 times.
#595
Has a 100% chance to lower the target’s Special Attack by one stage.
#596
Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
#597
Raises a selected ally’s Special Defense by one stage.
#598
Lowers the target’s Special Attack by two stages.
#599
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
#600
Explodes if the target uses a fire move this turn, damaging it for 1/4 its max HP and preventing the move.
#601
Takes one turn to charge, then raises the user’s Special Attack, Special Defense, and Speed by two stages.
#602
Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage.
#603
Doubles prize money.
#604
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
#605
#606
Does nothing.
#607
#608
#609
Has a 100% chance to paralyze the target.
#610
Cannot lower the target’s HP below 1.
#611
Prevents the target from fleeing and inflicts damage for 2-5 turns.
#612
Raises the user’s Attack by one stage after inflicting damage.
#613
#614
Grounds the target, and hits even Flying-type or levitating Pokémon.
#615
Prevents the target from leaving battle.
#616
#617
User receives 1/2 the damage inflicted in recoil.
#618
#619
#620
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
#621
#622
#623
#624