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#193
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
#194
If the user faints this turn, the target automatically will, too.
#195
User and target both faint after three turns.
#196
Has a 100% chance to lower the target’s Speed by one stage.
#197
Prevents any moves from hitting the user this turn.
#198
Hits 2-5 times in one turn.
#199
Ensures that the user’s next move will hit the target.
#200
Hits every turn for 2-3 turns, then confuses the user.
#201
Changes the weather to a sandstorm for five turns.
#202
Drains half the damage inflicted to heal the user.
#203
Prevents the user’s HP from lowering below 1 this turn.
#204
Lowers the target’s Attack by two stages.
#205
Power doubles every turn this move is used in succession after the first, resetting after five turns.
#206
Cannot lower the target’s HP below 1.
#207
Raises the target’s Attack by two stages and confuses the target.
#208
Heals the user by half its max HP.
#209
Has a 30% chance to paralyze the target.
#210
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
#211
Has a 10% chance to raise the user’s Defense by one stage.
#212
Prevents the target from leaving battle.
#213
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
#214
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
#215
Cures the entire party of major status effects.
#216
Power increases with happiness, up to a maximum of 102.
#217
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
#218
Power increases as happiness decreases, up to a maximum of 102.
#219
Protects the user’s field from major status ailments and confusion for five turns.
#220
Sets the user’s and targets’s HP to the average of their current HP.
#221
Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.
#222
Power varies randomly from 10 to 150.
#223
Has a 100% chance to confuse the target.
#224
Inflicts regular damage with no additional effect.
#225
#226
Allows the trainer to switch out the user and pass effects along to its replacement.
#227
Forces the target to repeat its last used move every turn for 2 to 6 turns.
#228
Has double power against, and can hit, Pokémon attempting to switch out.
#229
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
#230
Lowers the target’s evasion by one stage.
#231
Has a 30% chance to lower the target’s Defense by one stage.
#232
Has a 10% chance to raise the user’s Attack by one stage.
#233
Never misses.
#234
Heals the user by half its max HP. Affected by weather.
#235
#236
#237
Power and type depend upon user’s IVs. Power can range from 30 to 70.
#238
Has an increased chance for a critical hit.
#239
Has a 20% chance to make the target flinch.
#240
Changes the weather to rain for five turns.