48 / 937
#97
Raises the user’s Speed by two stages.
#98
Inflicts regular damage with no additional effect.
#99
If the user is hit after using this move, its Attack rises by one stage.
#100
Immediately ends wild battles. No effect otherwise.
#101
Inflicts damage equal to the user’s level.
#102
Copies the target’s last used move.
#103
Lowers the target’s Defense by two stages.
#104
Raises the user’s evasion by one stage.
#105
Heals the user by half its max HP.
#106
Raises the user’s Defense by one stage.
#107
Raises the user’s evasion by two stages.
#108
Lowers the target’s accuracy by one stage.
#109
Confuses the target.
#110
#111
Raises user’s Defense by one stage.
#112
Raises the user’s Defense by two stages.
#113
Reduces damage from special attacks by 50% for five turns.
#114
Resets all Pokémon’s stats, accuracy, and evasion.
#115
Reduces damage from physical attacks by half.
#116
Increases the user’s chance to score a critical hit.
#117
User waits for two turns, then hits back for twice the damage it took.
#118
Randomly selects and uses any move in the game.
#119
Uses the target’s last used move.
#120
User faints.
#121
#122
Has a 30% chance to paralyze the target.
#123
Has a 40% chance to poison the target.
#124
Has a 30% chance to poison the target.
#125
Has a 10% chance to make the target flinch.
#126
Has a 10% chance to burn the target.
#127
Has a 20% chance to make the target flinch.
#128
Prevents the target from fleeing and inflicts damage for 2-5 turns.
#129
Never misses.
#130
Raises the user’s Defense by one stage. User charges for one turn before attacking.
#131
Hits 2-5 times in one turn.
#132
Has a 10% chance to lower the target’s Speed by one stage.
#133
Raises the user’s Special Defense by two stages.
#134
#135
#136
If the user misses, it takes half the damage it would have inflicted in recoil.
#137
Paralyzes the target.
#138
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
#139
Poisons the target.
#140
#141
Drains half the damage inflicted to heal the user.
#142
Puts the target to sleep.
#143
User charges for one turn before attacking. Has a 30% chance to make the target flinch.
#144
User becomes a copy of the target until it leaves battle.