48 / 937
#337
Inflicts regular damage with no additional effect.
#338
User foregoes its next turn to recharge.
#339
Raises the user’s Attack and Defense by one stage.
#340
User bounces high into the air, dodging all attacks, and hits next turn.
#341
Has a 100% chance to lower the target’s Speed by one stage.
#342
Has an increased chance for a critical hit and a 10% chance to poison the target.
#343
Takes the target’s item.
#344
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.
#345
Never misses.
#346
Halves all Fire-type damage.
#347
Raises the user’s Special Attack and Special Defense by one stage.
#348
Has an increased chance for a critical hit.
#349
Raises the user’s Attack and Speed by one stage.
#350
Hits 2-5 times in one turn.
#351
#352
Has a 20% chance to confuse the target.
#353
Hits the target two turns later.
#354
Lowers the user’s Special Attack by two stages after inflicting damage.
#355
Heals the user by half its max HP.
#356
Disables moves and immunities that involve flying or levitating for five turns.
#357
Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
#358
If the target is asleep, has double power and wakes it up.
#359
Lowers user’s Speed by one stage.
#360
Power raises when the user has lower Speed, up to a maximum of 150.
#361
User faints. Its replacement has its HP fully restored and any major status effect removed.
#362
Has double power against Pokémon that have less than half their max HP remaining.
#363
Power and type depend on the held berry.
#364
Hits through Protect and Detect.
#365
If target has a berry, inflicts double damage and uses the berry.
#366
For three turns, friendly Pokémon have doubled Speed.
#367
Raises one of a friendly Pokémon’s stats at random by two stages.
#368
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
#369
User must switch out after attacking.
#370
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
#371
Power is doubled if the target has already moved this turn.
#372
Power is doubled if the target has already received damage this turn.
#373
Target cannot use held items.
#374
Throws held item at the target; power depends on the item.
#375
Transfers the user’s major status effect to the target.
#376
Power increases when this move has less PP, up to a maximum of 200.
#377
Prevents target from restoring its HP for five turns.
#378
Power increases against targets with more HP remaining, up to a maximum of 121 power.
#379
User swaps Attack and Defense.
#380
Nullifies target’s ability until it leaves battle.
#381
Prevents the target from scoring critical hits for five turns.
#382
Uses the target’s move against it before it attacks, with power increased by half.
#383
Uses the target’s last used move.
#384
User swaps Attack and Special Attack changes with the target.