48 / 937
#241
Changes the weather to sunny for five turns.
#242
Has a 20% chance to lower the target’s Defense by one stage.
#243
Inflicts twice the damage the user received from the last special hit it took.
#244
Discards the user’s stat changes and copies the target’s.
#245
Inflicts regular damage with no additional effect.
#246
Has a 10% chance to raise all of the user’s stats by one stage.
#247
Has a 20% chance to lower the target’s Special Defense by one stage.
#248
Hits the target two turns later.
#249
Has a 50% chance to lower the target’s Defense by one stage.
#250
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
#251
Hits once for every conscious Pokémon the trainer has.
#252
Can only be used as the first move after the user enters battle. Causes the target to flinch.
#253
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
#254
Stores energy up to three times for use with Spit Up and Swallow.
#255
Power is 100 times the amount of energy Stockpiled.
#256
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
#257
Has a 10% chance to burn the target.
#258
Changes the weather to a hailstorm for five turns.
#259
Prevents the target from using the same move twice in a row.
#260
Raises the target’s Special Attack by one stage and confuses the target.
#261
Burns the target.
#262
Lowers the target’s Attack and Special Attack by two stages. User faints.
#263
Power doubles if user is burned, paralyzed, or poisoned.
#264
If the user takes damage before attacking, the attack is canceled.
#265
If the target is paralyzed, inflicts double damage and cures the paralysis.
#266
Redirects the target’s single-target effects to the user for this turn.
#267
Uses a move which depends upon the terrain.
#268
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
#269
For the next few turns, the target can only use damaging moves.
#270
Ally’s next move inflicts half more damage.
#271
User and target swap items.
#272
Copies the target’s ability.
#273
User will recover half its max HP at the end of the next turn.
#274
Randomly selects and uses one of the trainer’s other Pokémon’s moves.
#275
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
#276
Lowers the user’s Attack and Defense by one stage after inflicting damage.
#277
Reflects back the first effect move used on the user this turn.
#278
User recovers the item it last used up.
#279
Inflicts double damage if the user takes damage before attacking this turn.
#280
Destroys Reflect and Light Screen.
#281
Target sleeps at the end of the next turn.
#282
Target drops its held item.
#283
Lowers the target’s HP to equal the user’s.
#284
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
#285
User and target swap abilities.
#286
Prevents the target from using any moves that the user also knows.
#287
Cleanses the user of a burn, paralysis, or poison.
#288
If the user faints this turn, the PP of the move that fainted it drops to 0.