48 / 937
#529
Has an increased chance for a critical hit.
#530
Hits twice in one turn.
#531
Has a 30% chance to make the target flinch.
#532
Drains half the damage inflicted to heal the user.
#533
Ignores the target’s stat modifiers.
#534
Has a 50% chance to lower the target’s Defense by one stage.
#535
Power is higher when the user weighs more than the target, up to a maximum of 120.
#536
Has a 50% chance to lower the target’s accuracy by one stage.
#537
#538
Raises the user’s Defense by three stages.
#539
Has a 40% chance to lower the target’s accuracy by one stage.
#540
Inflicts damage based on the target’s Defense, not Special Defense.
#541
Hits 2-5 times in one turn.
#542
Has a 30% chance to confuse the target.
#543
User receives 1/4 the damage it inflicts in recoil.
#544
#545
Has a 30% chance to burn the target.
#546
If the user is holding a appropriate plate or drive, the damage inflicted will match it.
#547
Has a 10% chance to put the target to sleep.
#548
#549
Lowers the target’s Speed by one stage.
#550
Has a 20% chance to paralyze the target.
#551
Has a 20% chance to burn the target.
#552
Has a 50% chance to raise the user’s Special Attack by one stage.
#553
Requires a turn to charge before attacking. Has a 30% chance to paralyze the target.
#554
Requires a turn to charge before attacking. Has a 30% chance to burn the target.
#555
Has a 100% chance to lower the target’s Special Attack by one stage.
#556
#557
Lowers the user’s Defense, Special Defense, and Speed by one stage each.
#558
With Fusion Bolt, inflicts double damage.
#559
With Fusion Flare, inflicts double damage.
#560
Deals both fighting and flying-type damage.
#561
Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
#562
Can only be used after the user has eaten a berry.
#563
Raises the Attack and Special Attack of all grass Pokémon in battle.
#564
Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.
#565
Raises the user’s Attack by two stages if it KOs the target.
#566
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
#567
Adds ghost to the target’s types.
#568
Lowers the target’s Attack and Special Attack by one stage.
#569
Changes all normal moves to electric moves for the rest of the turn.
#570
Heals the user for half the total damage dealt to all targets.
#571
Adds grass to the target’s types.
#572
Inflicts regular damage.
#573
Super-effective against water.
#574
Never misses.
#575
Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
#576
Inverts the target’s stat modifiers.