Items
48 / 2175
#241
Yellow Scarf
Raises the holder’s Toughness while in a contest.
#242
Wide Lens
Held: Provides a 1/10 (10%) boost in accuracy to the holder.
#243
Muscle Band
Held: Boosts the damage of physical moves used by the holder by 10%.
#244
Wise Glasses
Held: Boosts the damage of special moves used by the holder by 1/10 (10%).
#245
Expert Belt
Held: Holder’s Super Effective moves do 20% extra damage.
#246
Light Clay
Held: Light Screen and Reflect used by the holder last 8 rounds instead of 5.
#247
Life Orb
Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.
#248
Power Herb
Held: Both turns of a two-turn charge move happen at once. Consumed upon use.
#249
Toxic Orb
Held: Inflicts Toxic on the holder at the end of the turn. Activates after Poison damage would occur.
#250
Flame Orb
Held: Inflicts Burn on the holder at the end of the turn. Activates after Burn damage would occur.
#251
Quick Powder
Doubles Ditto’s Speed when held. The boost is lost after transforming.
#252
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
#253
Zoom Lens
Held: Provides a 1/5 (20%) boost in accuracy if the holder moves after the target.
#254
Metronome
Held: Consectutive uses of the same attack have a cumulative damage boost of 10%. Maximum 100% boost.
#255
Iron Ball
Held: Holder’s Speed is halved. Negates all Ground-type immunities, and makes Flying-types take neutral damage from Ground-type moves. Arena Trap. Spikes, and Toxic Spikes affect the holder.
#256
Lagging Tail
Held: Holder moves last in its priority bracket.
#257
Destiny Knot
Held: Infatuates opposing Pokémon when holder is inflicted with infatuation.
#258
Black Sludge
Held: Poison-type holder recovers 1/16 (6.25%) max HP each turn. Non-Poison-Types take 1/8 (12.5%) max HP damage.
#259
Icy Rock
Held: Hail by the holder lasts 8 rounds instead of 5.
#260
Smooth Rock
Held: Sandstorm by the holder lasts 8 rounds instead of 5.
#261
Heat Rock
Held: Sunny Day by the holder lasts 8 rounds instead of 5.
#262
Damp Rock
Held: Rain Dance by the holder lasts 8 rounds instead of 5.
#263
Grip Claw
Held: Holder’s multi-turn trapping moves last 5 turns.
#264
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
#265
Sticky Barb
Held: Holder takes 1/8 (12.5%) its max HP at the end of each turn. When the holder is hit by a contact move, the attacking Pokémon takes 1/8 its max HP in damage and receive the item if not holding one.
#266
Power Bracer
Held: Holder gains 4 Attack effort values, but has halved Speed in battle.
#267
Power Belt
Held: Holder gains 4 Defense effort values, but has halved Speed in battle.
#268
Power Lens
Held: Holder gains 4 Special Attack effort values, but has halved Speed in battle.
#269
Power Band
Held: Holder gains 4 Special Defense effort values, but has halved Speed in battle.
#270
Power Anklet
Held: Holder gains 4 Speed effort values, but has halved Speed in battle.
#271
Power Weight
Held: Holder gains 4 HP effort values, but has halved Speed in battle.
#272
Shed Shell
Held: Holder can bypass all trapping effects and switch out. Multi-turn moves still cannot be switched out of.
#273
Big Root
Held: Increases HP recovered from draining moves, Ingrain, and Aqua Ring by 3/10 (30%).
#274
Choice Specs
Held: Increases Special Attack by 50%, but restricts the holder to only one move.
#275
Flame Plate
Held: Fire-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Fire.
#276
Splash Plate
Held: Water-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Water.
#277
Zap Plate
Held: Electric-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Electric.
#278
Meadow Plate
Held: Grass-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Grass.
#279
Icicle Plate
Held: Ice-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Ice.
#280
Fist Plate
Held: Fighting-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Fighting.
#281
Toxic Plate
Held: Poison-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Poison.
#282
Earth Plate
Held: Ground-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Ground.
#283
Sky Plate
Held: Flying-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Flying.
#284
Mind Plate
Held: Psychic-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Psychic.
#285
Insect Plate
Held: Bug-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Bug.
#286
Stone Plate
Held: Rock-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Rock.
#287
Spooky Plate
Held: Ghost-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Ghost.
#288
Draco Plate
Held: Dragon-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Dragon.