Items

48 / 2175

Yellow Scarf

#241

Yellow Scarf

Raises the holder’s Toughness while in a contest.

Wide Lens

#242

Wide Lens

Held: Provides a 1/10 (10%) boost in accuracy to the holder.

Muscle Band

#243

Muscle Band

Held: Boosts the damage of physical moves used by the holder by 10%.

Wise Glasses

#244

Wise Glasses

Held: Boosts the damage of special moves used by the holder by 1/10 (10%).

Expert Belt

#245

Expert Belt

Held: Holder’s Super Effective moves do 20% extra damage.

Light Clay

#246

Light Clay

Held: Light Screen and Reflect used by the holder last 8 rounds instead of 5.

Life Orb

#247

Life Orb

Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.

Power Herb

#248

Power Herb

Held: Both turns of a two-turn charge move happen at once. Consumed upon use.

Toxic Orb

#249

Toxic Orb

Held: Inflicts Toxic on the holder at the end of the turn. Activates after Poison damage would occur.

Flame Orb

#250

Flame Orb

Held: Inflicts Burn on the holder at the end of the turn. Activates after Burn damage would occur.

Quick Powder

#251

Quick Powder

Doubles Ditto’s Speed when held. The boost is lost after transforming.

Focus Sash

#252

Focus Sash

Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.

Zoom Lens

#253

Zoom Lens

Held: Provides a 1/5 (20%) boost in accuracy if the holder moves after the target.

Metronome

#254

Metronome

Held: Consectutive uses of the same attack have a cumulative damage boost of 10%. Maximum 100% boost.

Iron Ball

#255

Iron Ball

Held: Holder’s Speed is halved. Negates all Ground-type immunities, and makes Flying-types take neutral damage from Ground-type moves. Arena Trap. Spikes, and Toxic Spikes affect the holder.

Lagging Tail

#256

Lagging Tail

Held: Holder moves last in its priority bracket.

Destiny Knot

#257

Destiny Knot

Held: Infatuates opposing Pokémon when holder is inflicted with infatuation.

Black Sludge

#258

Black Sludge

Held: Poison-type holder recovers 1/16 (6.25%) max HP each turn. Non-Poison-Types take 1/8 (12.5%) max HP damage.

Icy Rock

#259

Icy Rock

Held: Hail by the holder lasts 8 rounds instead of 5.

Smooth Rock

#260

Smooth Rock

Held: Sandstorm by the holder lasts 8 rounds instead of 5.

Heat Rock

#261

Heat Rock

Held: Sunny Day by the holder lasts 8 rounds instead of 5.

Damp Rock

#262

Damp Rock

Held: Rain Dance by the holder lasts 8 rounds instead of 5.

Grip Claw

#263

Grip Claw

Held: Holder’s multi-turn trapping moves last 5 turns.

Choice Scarf

#264

Choice Scarf

Held: Increases Speed by 50%, but restricts the holder to only one move.

Sticky Barb

#265

Sticky Barb

Held: Holder takes 1/8 (12.5%) its max HP at the end of each turn. When the holder is hit by a contact move, the attacking Pokémon takes 1/8 its max HP in damage and receive the item if not holding one.

Power Bracer

#266

Power Bracer

Held: Holder gains 4 Attack effort values, but has halved Speed in battle.

Power Belt

#267

Power Belt

Held: Holder gains 4 Defense effort values, but has halved Speed in battle.

Power Lens

#268

Power Lens

Held: Holder gains 4 Special Attack effort values, but has halved Speed in battle.

Power Band

#269

Power Band

Held: Holder gains 4 Special Defense effort values, but has halved Speed in battle.

Power Anklet

#270

Power Anklet

Held: Holder gains 4 Speed effort values, but has halved Speed in battle.

Power Weight

#271

Power Weight

Held: Holder gains 4 HP effort values, but has halved Speed in battle.

Shed Shell

#272

Shed Shell

Held: Holder can bypass all trapping effects and switch out. Multi-turn moves still cannot be switched out of.

Big Root

#273

Big Root

Held: Increases HP recovered from draining moves, Ingrain, and Aqua Ring by 3/10 (30%).

Choice Specs

#274

Choice Specs

Held: Increases Special Attack by 50%, but restricts the holder to only one move.

Flame Plate

#275

Flame Plate

Held: Fire-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Fire.

Splash Plate

#276

Splash Plate

Held: Water-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Water.

Zap Plate

#277

Zap Plate

Held: Electric-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Electric.

Meadow Plate

#278

Meadow Plate

Held: Grass-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Grass.

Icicle Plate

#279

Icicle Plate

Held: Ice-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Ice.

Fist Plate

#280

Fist Plate

Held: Fighting-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Fighting.

Toxic Plate

#281

Toxic Plate

Held: Poison-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Poison.

Earth Plate

#282

Earth Plate

Held: Ground-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Ground.

Sky Plate

#283

Sky Plate

Held: Flying-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Flying.

Mind Plate

#284

Mind Plate

Held: Psychic-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Psychic.

Insect Plate

#285

Insect Plate

Held: Bug-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Bug.

Stone Plate

#286

Stone Plate

Held: Rock-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Rock.

Spooky Plate

#287

Spooky Plate

Held: Ghost-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Ghost.

Draco Plate

#288

Draco Plate

Held: Dragon-Type moves from holder do 20% more damage. Changes Arceus’s and Judgment’s type to Dragon.