Items

48 / 2175

Decidium Z

#839

Decidium Z

Held: Allows Decidueye to upgrade Spirit Shackle into Sinister Arrow Raid.

Incinium Z

#840

Incinium Z

Held: Allows Incineroar to upgrade Darkest Lariat into Malicious Moonsault.

Primarium Z

#841

Primarium Z

Held: Allows Primarina to upgrade Sparkling Aria into Oceanic Operetta.

Tapunium Z

#842

Tapunium Z

Held: Allows the Tapus to upgrade Nature’s Madness into Guardian of Alola.

Marshadium Z

#843

Marshadium Z

Held: Allows Marshadow to upgrade Spectral Thief into Soul-Stealing 7 Star Strike.

Aloraichium Z

#844

Aloraichium Z

Held: Allows Alola Raichu to upgrade Thunderbolt into Stoked Sparksurfer.

Snorlium Z

#845

Snorlium Z

Held: Allows Snorlax to upgrade Giga Impact into Pulverizing Pancake.

Eevium Z

#846

Eevium Z

Held: Allows Eevee to upgrade Last Resort into Extreme Evoboost.

Mewnium Z

#847

Mewnium Z

Held: Allows Mew to upgrade Psychic into Genesis Supernova.

Pikashunium Z

#877

Pikashunium Z

Held: Allows cap-wearing Pikachu to upgrade Thunderbolt into 10,000,000 Volt Thunderbolt.

Forage Bag

#878

Forage Bag

Holds ingredients during Mallow’s trial.

Fishing Rod

#879

Fishing Rod

Allows the player to fish for Pokémon.

Professor’s Mask

#880

Professor’s Mask

Lost by Professor Kukui.

Festival Ticket

#881

Festival Ticket

Hosts a mission in Festival Plaza.

Sparkling Stone

#882

Sparkling Stone

Required to obtain a Z-Ring.

Adrenaline Orb

#883

Adrenaline Orb

Makes wild Pokémon more likely to summon allies. Held: increases the holder’s Speed by one stage when affected by Intimidate.

Zygarde Cube

#884

Zygarde Cube

Contains collected Zygarde cells/cores. Can teach Zygarde moves.

Ice Stone

#885

Ice Stone

Evolves an Alola Sandshrew into Alola Sandslash or an Alola Vulpix into Alola Ninetales.

Ride Pager

#886

Ride Pager

Allows the player to summon a Ride Pokémon.

Beast Ball

#887

Beast Ball

Tries to catch a wild Pokémon. Success rate is 5× for Ultra Beasts and 0.1× for all other Pokémon.

Big Malasada

#888

Big Malasada

Cures major status ailments and confusion.

Red Nectar

#889

Red Nectar

Changes Oricorio to Baile Style.

Yellow Nectar

#890

Yellow Nectar

Changes Oricorio to Pom-Pom Style.

Pink Nectar

#891

Pink Nectar

Changes Oricorio to Pa’u Style.

Purple Nectar

#892

Purple Nectar

Changes Oricorio to Sensu Style.

Sun Flute

#893

Sun Flute

Evolves Nebby into Solgaleo when used at the Altar of the Sunne.

Moon Flute

#894

Moon Flute

Evolves Nebby into Lunala when used at the Altar of the Moone.

Enigmatic Card

#895

Enigmatic Card

Unlocks Looker’s motel room on Route 8.

Terrain Extender

#896

Terrain Extender

Held: Extends the holder’s Terrain effects to 8 turns.

Protective Pads

#897

Protective Pads

Held: Prevents side effects of contact moves used on the holder.

Electric Seed

#898

Electric Seed

Held: Consumed on Electric Terrain and raises the holder’s Defense by one stage.

Psychic Seed

#899

Psychic Seed

Held: Consumed on Psychic Terrain and raises the holder’s Special Defense by one stage.

Misty Seed

#900

Misty Seed

Held: Consumed on Misty Terrain and raises the holder’s Special Defense by one stage.

Grassy Seed

#901

Grassy Seed

Held: Consumed on Grassy Terrain and raises the holder’s Defense by one stage.

Fighting Memory

#902

Fighting Memory

Held: Changes Silvally to its Fighting form. Changes Multi-Attack’s type to Fighting.

Flying Memory

#903

Flying Memory

Held: Changes Silvally to its Flying form. Changes Multi-Attack’s type to Flying.

Poison Memory

#904

Poison Memory

Held: Changes Silvally to its Poison form. Changes Multi-Attack’s type to Poison.

Ground Memory

#905

Ground Memory

Held: Changes Silvally to its Ground form. Changes Multi-Attack’s type to Ground.

Rock Memory

#906

Rock Memory

Held: Changes Silvally to its Rock form. Changes Multi-Attack’s type to Rock.

Bug Memory

#907

Bug Memory

Held: Changes Silvally to its Bug form. Changes Multi-Attack’s type to Bug.

Ghost Memory

#908

Ghost Memory

Held: Changes Silvally to its Ghost form. Changes Multi-Attack’s type to Ghost.

Steel Memory

#909

Steel Memory

Held: Changes Silvally to its Steel form. Changes Multi-Attack’s type to Steel.

Fire Memory

#910

Fire Memory

Held: Changes Silvally to its Fire form. Changes Multi-Attack’s type to Fire.

Water Memory

#911

Water Memory

Held: Changes Silvally to its Water form. Changes Multi-Attack’s type to Water.

Grass Memory

#912

Grass Memory

Held: Changes Silvally to its Grass form. Changes Multi-Attack’s type to Grass.

Electric Memory

#913

Electric Memory

Held: Changes Silvally to its Electric form. Changes Multi-Attack’s type to Electric.

Psychic Memory

#914

Psychic Memory

Held: Changes Silvally to its Psychic form. Changes Multi-Attack’s type to Psychic.

Ice Memory

#915

Ice Memory

Held: Changes Silvally to its Ice form. Changes Multi-Attack’s type to Ice.